Game Programming Patterns
AnvVrQEACAAJ
354
By:"Robert Nystrom"
"Computer games"
Published on 2014-09-09 by Genever Benning
Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need.
READ NOW
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
This Book was ranked 19 by Google Books for keyword joe hocking.
The book is written in enfor NOT_MATURE
Read Ebook Now
false
false
Printed Version of this book available in
BOOK
Availability of Ebook version is falsein falseor false
Public Domain Status false
Tidak ada komentar:
Posting Komentar